在《弹跳渡鸦》中,你只能通过格挡敌人攻击来闯关。收集升级羽毛强化弹反能力,在平台跳跃中打出混乱连击。
After the recent update people have found a decent few new bugs, thank you to everyone for reporting them so i could try and fix em!V0.1.1FIXES:Fixed Homing Issues with projectiles (sometimes dodging enemies instead of homing)Fixed charge visual not showing up in correct place in new enemiesFixed bug where enemy would mutate but the incorrect one would spawn instead (i hope)Forgot to disable a debug visual for poison cloudsPERFORMANCES:Adjusted projectiles so they don’t run functions in sync to reduce lagWall particle effect now only simulates when on screenChanged how homing works to be more optimizedReduced frequency of certain checksCHANGES:Egret Effect Feather, Changed from +50% scale to +25% scale, with projectile damage reduced from -30% to -25%
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