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Hey everyone,I want to share an important update about WitchGhost.After a lot of reflection, I've decided to bring the game out of Early Access earlier than originally plannedand shift my full focus onto a new project.WitchGhost was my first released game, and it has been an incredibly important learning experience forme as a solo developer. Over the course of building it, I've learned more than I ever expected - aboutgame design, systems, scope and the type of games I really want to make moving forward.As development continued it became clear that the vision for the next stage of WitchGhost would require a much larger scope than originally intended. Rather than stretch the project out indefinitely, I've made the decision to wrap it up in a stable, playable state and move forward with what...
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