回合制策略的绝妙突破!进攻积攒回响,在敌人回合消耗回响发动反制——抢先攻击、格挡、或反击。预判索敌,运筹资源,在回合交替间出其不意地干掉敌人!
This update focuses on improving the interaction experience and adjusting the battle rules.UI ChangesTeam management and battle interfaces have been rearranged.Added Countermeasure preview: whether you are the one being countered, or you are attacking an enemy with prepared Countermeasure, you can now see the order in which Combat and Countermeasure resolve, along with the resulting HP and Echo changes for both sides.Gameplay ChangesAdded Undo Move.Removed the Defeat Remnant — a fallen teammate no longer incurs a penalty.Battle Defeat now triggers when all players are defeated, instead of when the Leader falls.Battle Victory now always requires defeating all enemies, including in elite and boss battles.The conditions of Battle Withdraw changed: normal battles require nothing; elite battles...
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