当前版本
0.0.17
Balance & Zombies Zombies are now split into three distinct types instead of identical bots with different run speed: fast and fragile, standard, and slow tanky ones with much more health. Kill XP now properly scales with how dangerous the zombie actually is. The boss has been weakened: less health, lower speed, longer respawn time, and it no longer chases players across half the map. Zombies are less likely to alert an entire nearby group just because one of them spotted you. Fixes Fixed a multiplayer attack bug: rapid attack button presses could interrupt and restart the swing, eating your combo/damage - combos now play out correctly. Reload (R) no longer requires an extra click after switching weapons or respawning - it now works immediately. Minor NPC, mine, and map adjustments. Import...





