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What's more important than good pathfinding in a Real Time Strategy game? It's so important that it's probably the feature we have spent the most hours on throughout the years developing The Fertile Crescent series. Not only is it important for the game to feel good and be fun to play, but it's also really hard to get right. Oh, and what about the fact that it's even more difficult to make performant!?For TFC2 (and TFC1), we have implemented 3 different pathfinding systems that depends on the use case, and it works really well for most cases.However, due to design changes in TFC2, it still didn't quite cut the edge...Copper for the King: The Problem!If you've gotten to mission 5: Copper for the King, you might have questioned the enemy attacks, and if you have, it's for a good reason. Let ...





