这是一款战术塔防策略游戏,玩家需建造并升级防御塔、布置陷阱、管理资源,抵御一波波不断增强的敌人进攻。游戏采用系统驱动设计,具备高度可重玩性。
Update to the main branch. Demo update being adjusted next week. Polish and changes. List of changes, issue - correction.- reward on win minimal - adjusted calculations.- Prison WAY to dark - lightened up a bit.- unable to unlock and select knife trap. - fixed, database problem.- mob spawn on goblin map, floats idle - fixed, monster path finding issue.- Enemy Dmg pop ups, float around with camera. - tmp disabled, replacing the dps pop ups.- new starts with multiple traps allready unlocked. - fixed, corrected new session data.- bonewand to powerfull compared to dagger which is to weak. - adjusted weapon dps.- Mana not aligned with flask. - realigned aspects of the player UI.- Specific Enemy dont despawn on death. - 2 enemies found to have bugs in their code.- player spawn basement entry bro...
还没有玩家评价,来写第一条