招募克隆人军队,追随你精心优化的行动路径;生成海量能量,持续升级生产效率与移动能力。
0.5.2 patch notes: Course screens now display your previous lap's time for a few seconds on completionSprings no longer prevent the use of your midair jump for anywhere near as long, and double-jumping while you have upwards spring momentum will maintain a portion of the prior momentum (TL:DR it feels better)coloured spikes now target the player's hurtbox, as opposed to its hitbox. They should feel a lot more generous.auto-hides your cursor in fullscreen mode when no menu is openthe box that previously turned the lights off now pulls up a "demo end" screen, the same one at the real end of the demo (course 4). It doesnt say it does this, it just does.minor reductions to the scaling factor of the upgrades in coruse 2The traversal section between 3 and 4 now blocks players from skipping it wh...
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