A physics-driven tower defense where you play the dungeon. Lay out traps and launch waves of invading "heroes" who are, charitably, bad at their job. They walk into every snare, complain about their knees, ask where the restroom is, and leave with the cheese wheels.
Two months of work since the last demo build. Most of it went into the save system, plus a round of performance work aimed at the later-game waves, preparing for release, and a handful of real balance changes. Your existing demo saves carry over. The beta is open The closed beta is live as of today, August 11, and runs through August 25. It covers the Prologue through Chapter 2 and is distributed through Steam Playtest. Chapters 3 and 4 are being built separately and aren't part of it. The first wave of invites has gone out to creators, press, and newsletter subscribers, and there's still room. I'll be sending more batches before the window closes. If you want in, join the newsletter at dawninglight.gg/newsletter and you'll be in the pool for the next one. Balance Aero Blast hits dramatica...
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