A dark pixel-art roguelike deckbuilder. You're the mortician the night the dead stop staying dead — turn every corpse into cards, forge them to Ascended rank, and survive 21 nights, three rule-breaking bosses, and one thing that was never meant to have a name.
Version 0.44.1 BETA — and everything since 0.41.0. Ten shifts have been filed since the last post: twenty-four new things and a hundred and forty-one fixes. Most of that is the game finally looking like one place instead of a drawn approximation of one. Every scene stands on a painted backdrop now — the morgue, the intake and tally screens, the weekend, the Masters' Tree, both week-four yards and all eight beats of the crossing. The game still paints its own moon, its people and its whole interface over the top, every frame. The rest is about honesty. A card used to print one number and then deal a different one once Deathblow, Vulnerable, Unpaid Debt or THE COLD ROOM got involved, and you were left doing the arithmetic in your head mid-fight. It does not do that any more. Hover a card and...
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