A permadeath co-op action-RPG roguelike with hand-inked, comic-book combat. Pick one of seven heroes, descend an endless maze that gets harder with every floor, and see how far you get before you fall — solo or with up to seven friends.
Monsters have to swing at you now Bosses and elites have wound up their attacks for a long time — a moment where the blow is coming and you can still get out of it. Ordinary monsters never did. The swing animation and the damage left on the same frame, the instant you were in range, which is why it felt like they hurt you just by touching you. Blinking or dashing through a monster was a free hit on you. A monster spawning out of a cursed chest or dropping from a wall trap was a free hit on you. At depth, a free hit is a dead run. Trash now swings on the same delayed path elites use: the animation plays, and when the blow actually lands it re-checks range, facing and line of sight. Step out of it, get behind it, or put a wall between you and it misses. There's no red circle under ordinary m...
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