A fast-paced single-player dungeon RPG where you fight, collect loot, upgrade your gear, and decide how long you dare to stay. Build your character, manage your inventory, and push your luck for greater rewards.
NEW Belt slot — a new accessory socket with 20 icons, dropping across every tier. Power reworked — the weapon now carries ~96% of your attack; armor and shield hold defense, jewelry supports. Total power is unchanged — the distribution finally makes sense. Runes are materials now — no bag space. A redesigned rune screen: socket them in, pull them back out, with a clear feedback effect on apply. Bag III — 3 bags × 100 slots. Shift+right-click cycles bags, right-click equips from any bag, and the swapped-out piece lands in the same slot. Auto Dungeon — set rounds, potions, auto-repair, where loot goes, and when to stop. Two separate logs (flow / important) and a written stop reason. Rewards are reduced: XP −50%, loot scaled down. Per-tier kill records — every tier keeps its own record. The n...
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