Command a damaged scout ship in a living space colony survival sim. Wake your crew from cryostasis, secure water and food, build fragile settlements, trade or smuggle between factions, and survive the stories that emerge.
This update is focused heavily on feedback from recent demo playtests. The big goal was to make the early game less brittle, make different playstyles more viable, clean up some rough UI/economy issues that were making trading and settlement play feel confusing or too easy to exploit.Onboarding no longer pushes players into founding a settlement as the only “real” path forward. You can now progress through alternate objectives such as trading or exploration, so merchant-style and scout-style runs should feel more natural.Fuel also got an important fallback loop: colonists now generate biowaste, and biowaste can be converted into emergency Helion. Combined with better fuel hints and more reliable early-game fuel access, getting stranded should be less sudden and less dependent on pure RNG.T...
还没有玩家评价,来写第一条