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Patch 1 — Taming World 1
Thank you to everyone who jumped into Early Access and told us exactly where it hurt. The loudest thing we heard: World 1 was meaner than a first world has any right to be, and the wall of blue at the end of the first level didn't feel like a fight you could win. We agree. This patch is aimed square at that. Balance — World 1 The first level's finale has been rebuilt. It used to throw six Shielders and a flood of Scouts at your starter loadout. Now the Shielder debuts solo — one aura, one clear kill window, a fair introduction to how it works. Finale waves now scale with how far in you are. Early levels get a finale sized for early towers; the full-strength surge waits until you've built up the arsenal to answer it. Shielder packs alternate their shields. When more than one Shielder shows ...





