一款以魔法为主题的增量式游戏,玩家将从虚无中逐步创造万物。
More bug fixes and UI improvements. An attribute auto buyer was added to the game. I'm sitting on a simple and fairly elegant idea on how to rework Zeal, but it'll also nerf how much stacking you can pull off with late-game rituals. My current plan is once the bugs quiet down, I'll look at playing around with a beta branch that includes these changes and some other larger balance tweaks. I'm seeing people still pulling off singularities, which I'd prefer rather not happen. Especially since the game is far less stable at absurdly high numbers. UI: - Reserve Level removed from notifications. - You can now bulk discard items. - Introducing a new targeting interface that appears when using a scroll. It describes which targeting action is occurring, what targets are available, and a randomizati...
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