Build and run your own video game store through the console generations. Choose what to stock, make the shop your own, and buy, repair and resell used games. Handle midnight launches and head office, with shelves full of games and consoles you'll recognise.
Some of you got a game that froze at the logo, or showed the main menu and then locked up on the loading screen, or ran at one frame every ten seconds. One review called it horrible. That was a fair word for what you got, and this update is mostly about it. What was actually happening The game ships its shaders pre-compiled so your graphics card doesn't have to do that work the first time the store draws. Except it didn't. For several builds the export reported that step as on, and it was quietly producing nothing. Every single launch on your machines was compiling every shader in the store, live, while you waited: about fifteen seconds in one frozen frame on my PC, and far longer on cards slower than mine. On some machines it never got past the loading screen at all. The embarrassing part...
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