A classic-style MMORPG built solo from scratch. Pick from 6 classes, grind real progression, loot your gear, and team up with a party or guild in an actively developed world made by someone who loves the genre.
Combat: hit chance and block chance rebalancedHigh-level characters were taking almost no damage from lower-level mobs. Two formulas were compounding: outleveling a mob's level gave a large, uncapped boost to your chance to hit it, but also gave it the same-sized penalty when it tried to hit you, and gave you extra block chance on top of that even from modest defense investment. A well-built high-level character fighting a pack of lower-level mobs could end up blocking or dodging almost everything.Level gap now has a much smaller effect on hit chance (a 40-level gap moves it by about 5%, not most of the way to the floor/ceiling). Agility is still the main stat for landing hits and dodging them, and a large agility advantage still gives real evasion, but it no longer stacks with the level g...
还没有玩家评价,来写第一条