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While building the full game we made some improvements we thought would make the demo better while you wait. Many of these come straight from player feedback, so thank you to everyone who played and helped us make Alpha Nomos better.What's new:Improved input handling across input modes. Auto mode now only misses when inputs are rapidSmoother physics between player and enemies. No more getting stuck against groupsEnemy stun states added so stagger breaks read clearlyFixed ground detection bug causing odd behaviour in some environmentsFixed damage indicators not accounting for pausingImproved SFX and volume defaultsMoved input type config from first startup to the tutorialMore consistent cancel windowsEasier hold input timingVarious other fixes and improvementsKeep the feedback coming. See y...
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